Semiotic Analysis of Weapon in Mobile Legend Game

Ramdan Hikmawan, . (2023) Semiotic Analysis of Weapon in Mobile Legend Game. Other thesis, Universitas Pamulang.

[img] Text
COVER.pdf
Restricted to Registered users only

Download (224kB)
[img] Text
BAB I.pdf
Restricted to Registered users only

Download (166kB)
[img] Text
BAB II.pdf
Restricted to Registered users only

Download (177kB)
[img] Text
BAB III.pdf
Restricted to Registered users only

Download (87kB)
[img] Text
BAB IV.pdf
Restricted to Registered users only

Download (371kB)
[img] Text
BAB V.pdf
Restricted to Registered users only

Download (86kB)
[img] Text
RAMDAN HIKMAWAN JOURNAL.pdf
Restricted to Registered users only

Download (177kB)

Abstract

The purpose of this study is to find what signs are used in the weapons of the mobile legend game and analyze the meaning of the signs contained in the weapons of the mobile legend game (2016) into denotation, connotation, and myth meaning. The research method used in this study was a consistent qualitative descriptive approach to identify and analyze several studies through signs in the Mobile Legends game. This study used the theory of semiotics developed by Barthes. The data in the findings and analysis section of the research is taken from the Mobile Legends game. In the results of this study, there were 17 signs that had implied meaning given by the mobile legend game to indicate items from the mobile legend game that described the denotation, connotation, and myth of the signs in the mobile legend game. Keywords: Semiotics, Barthes Theory, Mobile Legend.

Item Type: Thesis (Other)
Uncontrolled Keywords: Semiotics, Barthes Theory, Mobile Legend.
Subjects: P Language and Literature > PR English literature
Divisions: Faculty of Law, Arts and Social Sciences > School of Humanities
Depositing User: Rizky Andika
Date Deposited: 25 Jun 2024 10:25
Last Modified: 25 Jun 2024 10:25
URI: http://repository.unpam.ac.id/id/eprint/13249

Actions (login required)

View Item View Item